RaylibLightModuleBase<R extends RaylibBase, ColorStructType extends ColorBase<ColorStructType>, LightStructType extends LightBase<LightStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType, ColorStructType>, MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType>, ShaderStructType extends ShaderBase<ShaderStructType>, Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType>> constructor

RaylibLightModuleBase<R extends RaylibBase, ColorStructType extends ColorBase<ColorStructType>, LightStructType extends LightBase<LightStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType, ColorStructType>, MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType>, ShaderStructType extends ShaderBase<ShaderStructType>, Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType>>(
  1. R rl
)

Implementation

RaylibLightModuleBase(super.rl);