RaylibMatrixFactories class
Backend-agnostic factory hub for MatrixBase construction.
zeroFactory and createFactory are injected by the concrete backend package
before use (e.g. RaylibMatrixFactories.createFactory = MatrixD.mat).
Derived helpers are implemented here in terms of those factories so the math stays in one place.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
createFactory
↔ MatrixBase<
MatrixBase, Vector3Base, QuaternionBase, Vector4Base> Function(num m0, num m1, num m2, num m3, num m4, num m5, num m6, num m7, num m8, num m9, num m10, num m11, num m12, num m13, num m14, num m15) -
Creates a matrix from
m0, ...,m15components. Injected by the backend package.getter/setter pair -
zeroFactory
↔ MatrixBase<
MatrixBase, Vector3Base, QuaternionBase, Vector4Base> Function() -
Creates a zero matrix
(0, ..., 0). Injected by the backend package.getter/setter pair
Static Methods
-
fromQuaternion(
QuaternionBase< QuaternionBase, MatrixBase, Vector3Base, Vector4Base> q) → MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns the rotation matrix equivalent of quaternion
q. -
frustum(
double left, double right, double bottom, double top, double nearPlane, double farPlane) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> - Returns a perspective projection matrix defined by the given frustum planes.
-
identity(
) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> - Returns the 4x4 identity matrix.
-
lookAt(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> eye, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> target, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> up) → MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a view matrix oriented from
eyetowardtarget, withupdefining the vertical axis. -
ortho(
double left, double right, double bottom, double top, double nearPlane, double farPlane) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> - Returns an orthographic projection matrix defined by the given clip planes.
-
perspective(
double fovY, double aspect, double nearPlane, double farPlane) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a perspective projection matrix from a vertical FOV
fovY(in radians),aspectratio, and clip planes. -
rotateAngle(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> axis, double angle) → MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a rotation matrix around
axisbyangleradians. -
rotateX(
double angle) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a rotation matrix around the X axis by
angleradians. -
rotateXYZ(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> angle) → MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a rotation matrix applied in X > Y > Z order from
angle's components (in radians). -
rotateY(
double angle) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a rotation matrix around the Y axis by
angleradians. -
rotateZ(
double angle) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a rotation matrix around the Z axis by
angleradians. -
rotateZYX(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> angle) → MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a rotation matrix applied in Z > Y > X order from
angle's components (in radians). -
scale(
double x, double y, double z) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a scaling matrix for the given
x,y,zfactors. -
translate(
num x, num y, num z) → MatrixBase< MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a translation matrix for the given
x,y,zoffsets. -
translateVector3(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> v) → MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Returns a translation matrix from
v's components. Convenience wrapper for translate.