rlLoadTextureCubemap method

int rlLoadTextureCubemap(
  1. Uint8List? data,
  2. num size,
  3. PixelFormat format,
  4. num mipmapCount,
)

Load texture cubemap data

Implementation

int rlLoadTextureCubemap(
  Uint8List? data,
  num size,
  PixelFormat format,
  num mipmapCount,
) => run(
  () => _debugLabels.rlLoadTextureCubemap(data, size, format, mipmapCount),
  () => _flat.rlLoadTextureCubemap(
    data == null ? MemoryPointer.nullptr() : $.Uint8$.FromTypedList(data).cast(),
    size.toInt(),
    format.value,
    mipmapCount.toInt(),
  ),
);