rlLoadTextureCubemap method
Load texture cubemap data
Implementation
int rlLoadTextureCubemap(
Uint8List? data,
num size,
PixelFormat format,
num mipmapCount,
) => run(
() => _debugLabels.rlLoadTextureCubemap(data, size, format, mipmapCount),
() => _flat.rlLoadTextureCubemap(
data == null ? MemoryPointer.nullptr() : $.Uint8$.FromTypedList(data).cast(),
size.toInt(),
format.value,
mipmapCount.toInt(),
),
);