GetRayCollisionTriangle abstract method
Get collision info between ray and triangle
Implementation
RayCollision GetRayCollisionTriangle(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
);
Get collision info between ray and triangle
RayCollision GetRayCollisionTriangle(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
);