SetShaderValueMatrix method

void SetShaderValueMatrix(
  1. ShaderD shader,
  2. num locIndex,
  3. MatrixD mat
)

Set shader uniform value (matrix 4x4)

Implementation

void SetShaderValueMatrix(
  ShaderD shader,
  num locIndex,
  MatrixD mat,
) => run(
  () => _debugLabels.SetShaderValueMatrix(shader, locIndex, mat),
  () => _flat.SetShaderValueMatrix(
    shader,
    locIndex.toInt(),
    mat,
  ),
);