CheckCollisionPointTriangle method
Check if point is inside a triangle
Implementation
bool CheckCollisionPointTriangle(
Vector2D point,
Vector2D p1,
Vector2D p2,
Vector2D p3,
) => run(
() => _debugLabels.CheckCollisionPointTriangle(point, p1, p2, p3),
() => _flat.CheckCollisionPointTriangle(
point,
p1,
p2,
p3,
),
);