CheckCollisionPointTriangle method

bool CheckCollisionPointTriangle(
  1. Vector2D point,
  2. Vector2D p1,
  3. Vector2D p2,
  4. Vector2D p3,
)

Check if point is inside a triangle

Implementation

bool CheckCollisionPointTriangle(
  Vector2D point,
  Vector2D p1,
  Vector2D p2,
  Vector2D p3,
) => run(
  () => _debugLabels.CheckCollisionPointTriangle(point, p1, p2, p3),
  () => _flat.CheckCollisionPointTriangle(
    point,
    p1,
    p2,
    p3,
  ),
);