fromValue static method
Returns the RlShaderUniformDataType for the given native value.
Throws ArgumentError if value does not correspond to a known entry.
Implementation
static RlShaderUniformDataType fromValue(int value) => switch (value) {
0 => RL_SHADER_UNIFORM_FLOAT,
1 => RL_SHADER_UNIFORM_VEC2,
2 => RL_SHADER_UNIFORM_VEC3,
3 => RL_SHADER_UNIFORM_VEC4,
4 => RL_SHADER_UNIFORM_INT,
5 => RL_SHADER_UNIFORM_IVEC2,
6 => RL_SHADER_UNIFORM_IVEC3,
7 => RL_SHADER_UNIFORM_IVEC4,
8 => RL_SHADER_UNIFORM_UINT,
9 => RL_SHADER_UNIFORM_UIVEC2,
10 => RL_SHADER_UNIFORM_UIVEC3,
11 => RL_SHADER_UNIFORM_UIVEC4,
12 => RL_SHADER_UNIFORM_SAMPLER2D,
_ => throw ArgumentError('Unknown value for $RlShaderUniformDataType: $value'),
};