fromAxisAngle static method
Vector4Base<Vector4Base, QuaternionBase, MatrixBase, Vector3Base>
fromAxisAngle(
- Vector3Base<
Vector3Base, MatrixBase, QuaternionBase, Vector4Base> axis, - double angle
Creates a quaternion from an axis and rotation angle (in radians).
Implementation
static Vector4Base fromAxisAngle(Vector3Base axis, double angle)
{
Vector4Base result = createFactory(0, 0, 0, 1);
if (axis.length != 0.0)
{
angle *= 0.5;
axis = axis.normalize() as Vector3Base;
final sinres = math.sin(angle);
final cosres = math.cos(angle);
return createFactory(
axis.x*sinres,
axis.y*sinres,
axis.z*sinres,
cosres,
).normalize() as Vector4Base;
}
return result;
}