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raylib_dartified package
documentation
raylib.dart
RaylibCoreModuleBase<R extends RaylibBase, UnsignedCharPointerType, AutomationEventListStructType extends AutomationEventListBase<AutomationEventListStructType, AutomationEventStructType>, AutomationEventStructType extends AutomationEventBase<AutomationEventStructType>, BoneInfoStructType extends BoneInfoBase<BoneInfoStructType>, BoundingBoxStructType extends BoundingBoxBase<BoundingBoxStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Camera2DStructType extends Camera2DBase<Camera2DStructType, Vector2StructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, Camera3DStructType extends Camera3DBase<Camera3DStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, ColorStructType extends ColorBase<ColorStructType>, FilePathListStructType extends FilePathListBase<FilePathListStructType>, FontStructType extends FontBase<FontStructType, TextureStructType, RectangleStructType, GlyphInfoStructType, ImageStructType>, GlyphInfoStructType extends GlyphInfoBase<GlyphInfoStructType, ImageStructType>, ImageStructType extends ImageBase<ImageStructType>, MaterialStructType extends MaterialBase<MaterialStructType, ShaderStructType, MaterialMapStructType, TextureStructType, ColorStructType>, MaterialMapStructType extends MaterialMapBase<MaterialMapStructType, TextureStructType, ColorStructType>, MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, MeshStructType extends MeshBase<MeshStructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, ModelStructType extends ModelBase<ModelStructType, MeshStructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType, MaterialStructType, ShaderStructType, MaterialMapStructType, TextureStructType, ColorStructType, TransformStructType, BoneInfoStructType>, ModelAnimationStructType extends ModelAnimationBase<ModelAnimationStructType, BoneInfoStructType, TransformStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, NPatchInfoStructType extends NPatchInfoBase<NPatchInfoStructType, RectangleStructType>, QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType>, RayStructType extends RayBase<RayStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, RayCollisionStructType extends RayCollisionBase<RayCollisionStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, RectangleStructType extends RectangleBase<RectangleStructType>, RenderTextureStructType extends RenderTextureBase<RenderTextureStructType, TextureStructType>, ShaderStructType extends ShaderBase<ShaderStructType>, TextureStructType extends TextureBase<TextureStructType>, TransformStructType extends TransformBase<TransformStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Vector2StructType extends Vector2Base<Vector2StructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType>, VrDeviceInfoStructType extends VrDeviceInfoBase<VrDeviceInfoStructType>, VrStereoConfigStructType extends VrStereoConfigBase<VrStereoConfigStructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, LoadFileDataCallbackType extends LoadFileDataCallbackBase, SaveFileDataCallbackType extends SaveFileDataCallbackBase, LoadFileTextCallbackType extends LoadFileTextCallbackBase, SaveFileTextCallbackType extends SaveFileTextCallbackBase>
IsGamepadButtonUp abstract method
IsGamepadButtonUp abstract method
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IsGamepadButtonUp
abstract method
bool
IsGamepadButtonUp
(
num
gamepad
,
GamepadButton
button
)
Implementation
bool IsGamepadButtonUp( num gamepad, GamepadButton button, );
raylib_dartified package
documentation
raylib
RaylibCoreModuleBase<R extends RaylibBase, UnsignedCharPointerType, AutomationEventListStructType extends AutomationEventListBase<AutomationEventListStructType, AutomationEventStructType>, AutomationEventStructType extends AutomationEventBase<AutomationEventStructType>, BoneInfoStructType extends BoneInfoBase<BoneInfoStructType>, BoundingBoxStructType extends BoundingBoxBase<BoundingBoxStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Camera2DStructType extends Camera2DBase<Camera2DStructType, Vector2StructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, Camera3DStructType extends Camera3DBase<Camera3DStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, ColorStructType extends ColorBase<ColorStructType>, FilePathListStructType extends FilePathListBase<FilePathListStructType>, FontStructType extends FontBase<FontStructType, TextureStructType, RectangleStructType, GlyphInfoStructType, ImageStructType>, GlyphInfoStructType extends GlyphInfoBase<GlyphInfoStructType, ImageStructType>, ImageStructType extends ImageBase<ImageStructType>, MaterialStructType extends MaterialBase<MaterialStructType, ShaderStructType, MaterialMapStructType, TextureStructType, ColorStructType>, MaterialMapStructType extends MaterialMapBase<MaterialMapStructType, TextureStructType, ColorStructType>, MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, MeshStructType extends MeshBase<MeshStructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, ModelStructType extends ModelBase<ModelStructType, MeshStructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType, MaterialStructType, ShaderStructType, MaterialMapStructType, TextureStructType, ColorStructType, TransformStructType, BoneInfoStructType>, ModelAnimationStructType extends ModelAnimationBase<ModelAnimationStructType, BoneInfoStructType, TransformStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, NPatchInfoStructType extends NPatchInfoBase<NPatchInfoStructType, RectangleStructType>, QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType>, RayStructType extends RayBase<RayStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, RayCollisionStructType extends RayCollisionBase<RayCollisionStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, RectangleStructType extends RectangleBase<RectangleStructType>, RenderTextureStructType extends RenderTextureBase<RenderTextureStructType, TextureStructType>, ShaderStructType extends ShaderBase<ShaderStructType>, TextureStructType extends TextureBase<TextureStructType>, TransformStructType extends TransformBase<TransformStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Vector2StructType extends Vector2Base<Vector2StructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType>, VrDeviceInfoStructType extends VrDeviceInfoBase<VrDeviceInfoStructType>, VrStereoConfigStructType extends VrStereoConfigBase<VrStereoConfigStructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, LoadFileDataCallbackType extends LoadFileDataCallbackBase, SaveFileDataCallbackType extends SaveFileDataCallbackBase, LoadFileTextCallbackType extends LoadFileTextCallbackBase, SaveFileTextCallbackType extends SaveFileTextCallbackBase>
IsGamepadButtonUp abstract method
RaylibCoreModuleBase class