GetScreenToWorldRayEx abstract method

RayStructType GetScreenToWorldRayEx(
  1. Vector2StructType position,
  2. Camera3DStructType camera,
  3. num width,
  4. num height,
)

Get a ray trace from screen position (i.e mouse) in a viewport

Implementation

RayStructType GetScreenToWorldRayEx(
  Vector2StructType position,
  Camera3DStructType camera,
  num width,
  num height,
);