DrawBillboardPro abstract method

void DrawBillboardPro(
  1. Camera3DStructType camera,
  2. TextureStructType texture,
  3. RectangleStructType source,
  4. Vector3StructType position,
  5. Vector3StructType up,
  6. Vector2StructType size,
  7. Vector2StructType origin,
  8. num rotation,
  9. ColorStructType tint,
)

Draw a billboard texture defined by source and rotation

Implementation

void DrawBillboardPro(
  Camera3DStructType camera,
  TextureStructType texture,
  RectangleStructType source,
  Vector3StructType position,
  Vector3StructType up,
  Vector2StructType size,
  Vector2StructType origin,
  num rotation,
  ColorStructType tint,
);