CheckCollisionPointTriangle abstract method
bool
CheckCollisionPointTriangle(
- Vector2StructType point,
- Vector2StructType p1,
- Vector2StructType p2,
- Vector2StructType p3,
Check if point is inside a triangle
Implementation
bool CheckCollisionPointTriangle(
Vector2StructType point,
Vector2StructType p1,
Vector2StructType p2,
Vector2StructType p3,
);