CameraMoveForward abstract method

void CameraMoveForward(
  1. Camera3DStructType camera,
  2. num distance,
  3. bool moveInWorldPlane
)

Moves the camera in its forward direction by distance.

If moveInWorldPlane is true, movement is constrained to the XZ plane regardless of the camera's pitch.

Implementation

void CameraMoveForward(
  Camera3DStructType camera,
  num distance,
  bool moveInWorldPlane,
);