Vector3RotateByQuaternion method
Transform a vector by quaternion rotation
Implementation
@override
Vector3D Vector3RotateByQuaternion(
Vector3D v,
QuaternionD q,
) => $.Vector3$.Extract2(
(p) => _ffi.Vector3RotateByQuaternion(
$.Vector3$.Ref1(v).asNativePointer<Vector3C>().ref,
$.Quaternion$.Ref1(q).asNativePointer<QuaternionC>().ref,
).toDart(p.asNativePointer()),
);