Vector3RotateByQuaternion method

  1. @override
Vector3D Vector3RotateByQuaternion(
  1. Vector3D v,
  2. QuaternionD q
)
override

Transform a vector by quaternion rotation

Implementation

@override
Vector3D Vector3RotateByQuaternion(
  Vector3D v,
  QuaternionD q,
) => $.Vector3$.Extract2(
  (p) => _ffi.Vector3RotateByQuaternion(
    $.Vector3$.Ref1(v).asNativePointer<Vector3C>().ref,
    $.Quaternion$.Ref1(q).asNativePointer<QuaternionC>().ref,
  ).toDart(p.asNativePointer()),
);