Vector3ClampValue method
Clamp the magnitude of the vector between two values
Implementation
@override
Vector3D Vector3ClampValue(
Vector3D v,
double min,
double max,
) => $.Vector3$.Extract2(
(p) => _ffi.Vector3ClampValue(
$.Vector3$.Ref1(v).asNativePointer<Vector3C>().ref,
min,
max,
).toDart(p.asNativePointer()),
);