Vector3ClampValue method

  1. @override
Vector3D Vector3ClampValue(
  1. Vector3D v,
  2. double min,
  3. double max
)
override

Clamp the magnitude of the vector between two values

Implementation

@override
Vector3D Vector3ClampValue(
  Vector3D v,
  double min,
  double max,
) => $.Vector3$.Extract2(
  (p) => _ffi.Vector3ClampValue(
    $.Vector3$.Ref1(v).asNativePointer<Vector3C>().ref,
    min,
    max,
  ).toDart(p.asNativePointer()),
);