Vector3Clamp method

  1. @override
Vector3D Vector3Clamp(
  1. Vector3D v,
  2. Vector3D min,
  3. Vector3D max
)
override

Clamp the components of the vector between min and max values specified by the given vectors

Implementation

@override
Vector3D Vector3Clamp(
  Vector3D v,
  Vector3D min,
  Vector3D max,
) => $.Vector3$.Extract4(
  (p) => _ffi.Vector3Clamp(
    $.Vector3$.Ref1(v).asNativePointer<Vector3C>().ref,
    $.Vector3$.Ref2(min).asNativePointer<Vector3C>().ref,
    $.Vector3$.Ref3(max).asNativePointer<Vector3C>().ref,
  ).toDart(p.asNativePointer()),
);