Vector2Rotate method

  1. @override
Vector2D Vector2Rotate(
  1. Vector2D v,
  2. double angle
)
override

Rotate vector by angle

Implementation

@override
Vector2D Vector2Rotate(
  Vector2D v,
  double angle,
) => $.Vector2$.Extract2(
  (p) => _ffi.Vector2Rotate(
    $.Vector2$.Ref1(v).asNativePointer<Vector2C>().ref,
    angle,
  ).toDart(p.asNativePointer()),
);