Vector2ClampValue method

  1. @override
Vector2D Vector2ClampValue(
  1. Vector2D v,
  2. double min,
  3. double max
)
override

Clamp the magnitude of the vector between two min and max values

Implementation

@override
Vector2D Vector2ClampValue(
  Vector2D v,
  double min,
  double max,
) => $.Vector2$.Extract2(
  (p) => _ffi.Vector2ClampValue(
    $.Vector2$.Ref1(v).asNativePointer<Vector2C>().ref,
    min,
    max,
  ).toDart(p.asNativePointer()),
);