Vector2Clamp method

  1. @override
Vector2D Vector2Clamp(
  1. Vector2D v,
  2. Vector2D min,
  3. Vector2D max
)
override

Clamp the components of the vector between min and max values specified by the given vectors

Implementation

@override
Vector2D Vector2Clamp(
  Vector2D v,
  Vector2D min,
  Vector2D max,
) => $.Vector2$.Extract4(
  (p) => _ffi.Vector2Clamp(
    $.Vector2$.Ref1(v).asNativePointer<Vector2C>().ref,
    $.Vector2$.Ref2(min).asNativePointer<Vector2C>().ref,
    $.Vector2$.Ref3(max).asNativePointer<Vector2C>().ref,
  ).toDart(p.asNativePointer()),
);