Vector2Angle method
Calculate the signed angle from v1 to v2, relative to the origin (0, 0)
NOTE: Coordinate system convention: positive X right, positive Y down positive angles appear clockwise, and negative angles appear counterclockwise
Implementation
@override
double Vector2Angle(
Vector2D v1,
Vector2D v2,
) => _ffi.Vector2Angle(
$.Vector2$.Ref1(v1).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref2(v2).asNativePointer<Vector2C>().ref,
);