rlUpdateVertexBufferElements method

  1. @override
void rlUpdateVertexBufferElements(
  1. int id,
  2. MemoryPointer<RVoid> data,
  3. int dataSize,
  4. int offset,
)
override

Update vertex buffer elements data on GPU buffer

Implementation

@override
void rlUpdateVertexBufferElements(
  int id,
  MemoryPointer<RVoid> data,
  int dataSize,
  int offset,
) => _ffi.rlUpdateVertexBufferElements(
  id,
  data.asNativePointer(),
  dataSize,
  offset,
);