rlUpdateShaderBuffer method

  1. @override
void rlUpdateShaderBuffer(
  1. int id,
  2. MemoryPointer<RVoid> data,
  3. int dataSize,
  4. int offset,
)
override

Update SSBO buffer data

Implementation

@override
void rlUpdateShaderBuffer(
  int id,
  MemoryPointer<RVoid> data,
  int dataSize,
  int offset,
) => _ffi.rlUpdateShaderBuffer(
  id,
  data.asNativePointer(),
  dataSize,
  offset,
);