rlSetUniformSampler method

  1. @override
void rlSetUniformSampler(
  1. int locIndex,
  2. int textureId
)
override

Set shader value sampler

Implementation

@override
void rlSetUniformSampler(
  int locIndex,
  int textureId,
) => _ffi.rlSetUniformSampler(
  locIndex,
  textureId,
);