rlSetUniformMatrix method

  1. @override
void rlSetUniformMatrix(
  1. int locIndex,
  2. MatrixD mat
)
override

Set shader value matrix

Implementation

@override
void rlSetUniformMatrix(
  int locIndex,
  MatrixD mat,
) => _ffi.rlSetUniformMatrix(
  locIndex,
  $.Matrix$.Ref1(mat).asNativePointer<MatrixC>().ref,
);