rlSetUniformMatrices method
Set shader value matrices
Implementation
@override
void rlSetUniformMatrices(
int locIndex,
StructPointer<MatrixD> mat,
int count,
) => _ffi.rlSetUniformMatrices(
locIndex,
mat.asNativePointer(),
count,
);
Set shader value matrices
@override
void rlSetUniformMatrices(
int locIndex,
StructPointer<MatrixD> mat,
int count,
) => _ffi.rlSetUniformMatrices(
locIndex,
mat.asNativePointer(),
count,
);