rlSetUniformMatrices method

  1. @override
void rlSetUniformMatrices(
  1. int locIndex,
  2. StructPointer<MatrixD> mat,
  3. int count
)
override

Set shader value matrices

Implementation

@override
void rlSetUniformMatrices(
  int locIndex,
  StructPointer<MatrixD> mat,
  int count,
) => _ffi.rlSetUniformMatrices(
  locIndex,
  mat.asNativePointer(),
  count,
);