rlSetUniform method

  1. @override
void rlSetUniform(
  1. int locIndex,
  2. MemoryPointer<RVoid> value,
  3. int uniformType,
  4. int count,
)
override

Set shader value uniform

Implementation

@override
void rlSetUniform(
  int locIndex,
  MemoryPointer<RVoid> value,
  int uniformType,
  int count,
) => _ffi.rlSetUniform(
  locIndex,
  value.asNativePointer(),
  uniformType,
  count,
);