rlSetShader method
Set shader currently active (id and locations)
Implementation
@override
void rlSetShader(
int id,
MemoryPointer<RInt> locs,
) => _ffi.rlSetShader(
id,
locs.asNativePointer(),
);
Set shader currently active (id and locations)
@override
void rlSetShader(
int id,
MemoryPointer<RInt> locs,
) => _ffi.rlSetShader(
id,
locs.asNativePointer(),
);