rlSetMatrixViewOffsetStereo method
Set eyes view offsets matrices for stereo rendering
Implementation
@override
void rlSetMatrixViewOffsetStereo(
MatrixD right,
MatrixD left,
) => _ffi.rlSetMatrixViewOffsetStereo(
$.Matrix$.Ref1(right).asNativePointer<MatrixC>().ref,
$.Matrix$.Ref2(left).asNativePointer<MatrixC>().ref,
);