rlSetMatrixViewOffsetStereo method

  1. @override
void rlSetMatrixViewOffsetStereo(
  1. MatrixD right,
  2. MatrixD left
)
override

Set eyes view offsets matrices for stereo rendering

Implementation

@override
void rlSetMatrixViewOffsetStereo(
  MatrixD right,
  MatrixD left,
) => _ffi.rlSetMatrixViewOffsetStereo(
  $.Matrix$.Ref1(right).asNativePointer<MatrixC>().ref,
  $.Matrix$.Ref2(left).asNativePointer<MatrixC>().ref,
);