rlSetMatrixProjectionStereo method
Set eyes projection matrices for stereo rendering
Implementation
@override
void rlSetMatrixProjectionStereo(
MatrixD right,
MatrixD left,
) => _ffi.rlSetMatrixProjectionStereo(
$.Matrix$.Ref1(right).asNativePointer<MatrixC>().ref,
$.Matrix$.Ref2(left).asNativePointer<MatrixC>().ref,
);