rlSetMatrixProjectionStereo method

  1. @override
void rlSetMatrixProjectionStereo(
  1. MatrixD right,
  2. MatrixD left
)
override

Set eyes projection matrices for stereo rendering

Implementation

@override
void rlSetMatrixProjectionStereo(
  MatrixD right,
  MatrixD left,
) => _ffi.rlSetMatrixProjectionStereo(
  $.Matrix$.Ref1(right).asNativePointer<MatrixC>().ref,
  $.Matrix$.Ref2(left).asNativePointer<MatrixC>().ref,
);