rlRotatef method

  1. @override
void rlRotatef(
  1. double angle,
  2. double x,
  3. double y,
  4. double z,
)
override

Multiply the current matrix by a rotation matrix

Implementation

@override
void rlRotatef(
  double angle,
  double x,
  double y,
  double z,
) => _ffi.rlRotatef(
  angle,
  x,
  y,
  z,
);