rlNormal3f method

  1. @override
void rlNormal3f(
  1. double x,
  2. double y,
  3. double z
)
override

Define one vertex (normal) - 3 float

Implementation

@override
void rlNormal3f(
  double x,
  double y,
  double z,
) => _ffi.rlNormal3f(
  x,
  y,
  z,
);