rlLoadTextureDepth method

  1. @override
int rlLoadTextureDepth(
  1. int width,
  2. int height,
  3. bool useRenderBuffer
)
override

Load depth texture/renderbuffer (to be attached to fbo)

Implementation

@override
int rlLoadTextureDepth(
  int width,
  int height,
  bool useRenderBuffer,
) => _ffi.rlLoadTextureDepth(
  width,
  height,
  useRenderBuffer,
);