rlLoadShader method
Load (compile) shader and return shader id
Implementation
@override
int rlLoadShader(
MemoryPointer<RChar> code,
int type,
) => _ffi.rlLoadShader(
code.asNativePointer(),
type,
);
Load (compile) shader and return shader id
@override
int rlLoadShader(
MemoryPointer<RChar> code,
int type,
) => _ffi.rlLoadShader(
code.asNativePointer(),
type,
);