rlGetMatrixViewOffsetStereo method
Get internal view offset matrix for stereo render (selected eye)
Implementation
@override
MatrixD rlGetMatrixViewOffsetStereo(
int eye,
) => $.Matrix$.Extract1(
(p) => _ffi.rlGetMatrixViewOffsetStereo(
eye,
).toDart(p.asNativePointer()),
);