rlGetMatrixViewOffsetStereo method

  1. @override
MatrixD rlGetMatrixViewOffsetStereo(
  1. int eye
)
override

Get internal view offset matrix for stereo render (selected eye)

Implementation

@override
MatrixD rlGetMatrixViewOffsetStereo(
  int eye,
) => $.Matrix$.Extract1(
  (p) => _ffi.rlGetMatrixViewOffsetStereo(
    eye,
  ).toDart(p.asNativePointer()),
);