rlComputeShaderDispatch method

  1. @override
void rlComputeShaderDispatch(
  1. int groupX,
  2. int groupY,
  3. int groupZ
)
override

Dispatch compute shader (equivalent to draw for graphics pipeline)

Implementation

@override
void rlComputeShaderDispatch(
  int groupX,
  int groupY,
  int groupZ,
) => _ffi.rlComputeShaderDispatch(
  groupX,
  groupY,
  groupZ,
);