QuaternionToEuler method
Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
NOTE: Angles are returned in a Vector3 struct in radians
Implementation
@override
Vector3D QuaternionToEuler(
QuaternionD q,
) => $.Vector3$.Extract1(
(p) => _ffi.QuaternionToEuler(
$.Quaternion$.Ref1(q).asNativePointer<QuaternionC>().ref,
).toDart(p.asNativePointer()),
);