QuaternionToAxisAngle method
void
QuaternionToAxisAngle(
- QuaternionD q,
- StructPointer<
Vector3D> outAxis, - MemoryPointer<
RFloat> outAngle
override
Get the rotation angle and axis for a given quaternion
Implementation
@override
void QuaternionToAxisAngle(
QuaternionD q,
StructPointer<Vector3D> outAxis,
MemoryPointer<RFloat> outAngle,
) => _ffi.QuaternionToAxisAngle(
$.Quaternion$.Ref1(q).asNativePointer<QuaternionC>().ref,
outAxis.asNativePointer(),
outAngle.asNativePointer(),
);