QuaternionFromVector3ToVector3 method
Calculate quaternion based on the rotation from one vector to another
Implementation
@override
QuaternionD QuaternionFromVector3ToVector3(
Vector3D from,
Vector3D to,
) => $.Quaternion$.Extract1(
(p) => _ffi.QuaternionFromVector3ToVector3(
$.Vector3$.Ref1(from).asNativePointer<Vector3C>().ref,
$.Vector3$.Ref2(to).asNativePointer<Vector3C>().ref,
).toDart(p.asNativePointer()),
);