QuaternionFromEuler method

  1. @override
QuaternionD QuaternionFromEuler(
  1. double pitch,
  2. double yaw,
  3. double roll
)
override

Get the quaternion equivalent to Euler angles

NOTE: Rotation order is ZYX

Implementation

@override
QuaternionD QuaternionFromEuler(
  double pitch,
  double yaw,
  double roll,
) => $.Quaternion$.Extract1(
  (p) => _ffi.QuaternionFromEuler(
    pitch,
    yaw,
    roll,
  ).toDart(p.asNativePointer()),
);