QuaternionFromEuler method
Get the quaternion equivalent to Euler angles
NOTE: Rotation order is ZYX
Implementation
@override
QuaternionD QuaternionFromEuler(
double pitch,
double yaw,
double roll,
) => $.Quaternion$.Extract1(
(p) => _ffi.QuaternionFromEuler(
pitch,
yaw,
roll,
).toDart(p.asNativePointer()),
);