QuaternionFromAxisAngle method

  1. @override
QuaternionD QuaternionFromAxisAngle(
  1. Vector3D axis,
  2. double angle
)
override

Get rotation quaternion for an angle and axis

NOTE: Angle must be provided in radians

Implementation

@override
QuaternionD QuaternionFromAxisAngle(
  Vector3D axis,
  double angle,
) => $.Quaternion$.Extract1(
  (p) => _ffi.QuaternionFromAxisAngle(
    $.Vector3$.Ref1(axis).asNativePointer<Vector3C>().ref,
    angle,
  ).toDart(p.asNativePointer()),
);