QuaternionFromAxisAngle method
Get rotation quaternion for an angle and axis
NOTE: Angle must be provided in radians
Implementation
@override
QuaternionD QuaternionFromAxisAngle(
Vector3D axis,
double angle,
) => $.Quaternion$.Extract1(
(p) => _ffi.QuaternionFromAxisAngle(
$.Vector3$.Ref1(axis).asNativePointer<Vector3C>().ref,
angle,
).toDart(p.asNativePointer()),
);