QuaternionToEuler method
Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
NOTE: Angles are returned in a Vector3 struct in radians
Implementation
Vector3C QuaternionToEuler(QuaternionC q)
=> _QuaternionToEuler(q);
Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
NOTE: Angles are returned in a Vector3 struct in radians
Vector3C QuaternionToEuler(QuaternionC q)
=> _QuaternionToEuler(q);