QuaternionToEuler method

Vector3C QuaternionToEuler(
  1. QuaternionC q
)

Get the Euler angles equivalent to quaternion (roll, pitch, yaw)

NOTE: Angles are returned in a Vector3 struct in radians

Implementation

Vector3C QuaternionToEuler(QuaternionC q)
  => _QuaternionToEuler(q);