QuaternionToAxisAngle method

void QuaternionToAxisAngle(
  1. QuaternionC q,
  2. Pointer<Vector3C> outAxis,
  3. Pointer<Float> outAngle
)

Get the rotation angle and axis for a given quaternion

Implementation

void QuaternionToAxisAngle(QuaternionC q, Pointer<Vector3C> outAxis, Pointer<Float> outAngle)
  => _QuaternionToAxisAngle(q, outAxis, outAngle);