QuaternionToAxisAngle method
Get the rotation angle and axis for a given quaternion
Implementation
void QuaternionToAxisAngle(QuaternionC q, Pointer<Vector3C> outAxis, Pointer<Float> outAngle)
=> _QuaternionToAxisAngle(q, outAxis, outAngle);
Get the rotation angle and axis for a given quaternion
void QuaternionToAxisAngle(QuaternionC q, Pointer<Vector3C> outAxis, Pointer<Float> outAngle)
=> _QuaternionToAxisAngle(q, outAxis, outAngle);