QuaternionFromEuler method

QuaternionC QuaternionFromEuler(
  1. double pitch,
  2. double yaw,
  3. double roll
)

Get the quaternion equivalent to Euler angles

NOTE: Rotation order is ZYX

Implementation

QuaternionC QuaternionFromEuler(double pitch, double yaw, double roll)
  => _QuaternionFromEuler(pitch, yaw, roll);