QuaternionFromAxisAngle method

QuaternionC QuaternionFromAxisAngle(
  1. Vector3C axis,
  2. double angle
)

Get rotation quaternion for an angle and axis

NOTE: Angle must be provided in radians

Implementation

QuaternionC QuaternionFromAxisAngle(Vector3C axis, double angle)
  => _QuaternionFromAxisAngle(axis, angle);