QuaternionFromAxisAngle method
Get rotation quaternion for an angle and axis
NOTE: Angle must be provided in radians
Implementation
QuaternionC QuaternionFromAxisAngle(Vector3C axis, double angle)
=> _QuaternionFromAxisAngle(axis, angle);
Get rotation quaternion for an angle and axis
NOTE: Angle must be provided in radians
QuaternionC QuaternionFromAxisAngle(Vector3C axis, double angle)
=> _QuaternionFromAxisAngle(axis, angle);