MatrixRotateZYX method
Get zyx-rotation matrix
NOTE: Angle must be provided in radians
Implementation
@override
MatrixD MatrixRotateZYX(
Vector3D angle,
) => $.Matrix$.Extract1(
(p) => _ffi.MatrixRotateZYX(
$.Vector3$.Ref1(angle).asNativePointer<Vector3C>().ref,
).toDart(p.asNativePointer()),
);