MatrixRotateZYX method

  1. @override
MatrixD MatrixRotateZYX(
  1. Vector3D angle
)
override

Get zyx-rotation matrix

NOTE: Angle must be provided in radians

Implementation

@override
MatrixD MatrixRotateZYX(
  Vector3D angle,
) => $.Matrix$.Extract1(
  (p) => _ffi.MatrixRotateZYX(
    $.Vector3$.Ref1(angle).asNativePointer<Vector3C>().ref,
  ).toDart(p.asNativePointer()),
);