MatrixRotateZ method

  1. @override
MatrixD MatrixRotateZ(
  1. double angle
)
override

Get z-rotation matrix

NOTE: Angle must be provided in radians

Implementation

@override
MatrixD MatrixRotateZ(
  double angle,
) => $.Matrix$.Extract1(
  (p) => _ffi.MatrixRotateZ(
    angle,
  ).toDart(p.asNativePointer()),
);