MatrixRotateY method

  1. @override
MatrixD MatrixRotateY(
  1. double angle
)
override

Get y-rotation matrix

NOTE: Angle must be provided in radians

Implementation

@override
MatrixD MatrixRotateY(
  double angle,
) => $.Matrix$.Extract1(
  (p) => _ffi.MatrixRotateY(
    angle,
  ).toDart(p.asNativePointer()),
);