MatrixFrustum method
Get perspective projection matrix
Implementation
@override
MatrixD MatrixFrustum(
double left,
double right,
double bottom,
double top,
double nearPlane,
double farPlane,
) => $.Matrix$.Extract1(
(p) => _ffi.MatrixFrustum(
left,
right,
bottom,
top,
nearPlane,
farPlane,
).toDart(p.asNativePointer()),
);