UpdateLightValues method

  1. @override
void UpdateLightValues(
  1. ShaderD shader,
  2. LightD light
)
override

Send light properties to shader

Implementation

@override
void UpdateLightValues(
  ShaderD shader,
  LightD light,
) => _ffi.UpdateLightValues(
  $.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
  $.Light$.Ref1(light).asNativePointer<LightC>().ref,
);