GuiToggle method

  1. @override
int GuiToggle(
  1. RectangleD bounds,
  2. MemoryPointer<RChar> text,
  3. MemoryPointer<RBool> active
)
override

Toggle Button control

Implementation

@override
int GuiToggle(
  RectangleD bounds,
  MemoryPointer<RChar> text,
  MemoryPointer<RBool> active,
) => _ffi.GuiToggle(
  $.Rectangle$.Ref1(bounds).asNativePointer<RectangleC>().ref,
  text.asNativePointer(),
  active.asNativePointer(),
);